Asset collections, Branding and UI
Asset collection is groups of branding to apply to your videos. Typically, you'll add a watermark to your videos. The new collections allows you to create your campaigns in advance, or to have multi-selection for your participants.
How to enable the module:
From the settings, enable the “Assets” checkbox for the Top navigation bar

Once enabled, you’ll see the “Assets” link in the navigation bar

How to use the branding module
1- Asset collections - none
Nothing is going to be applied to your output (no watermark, no intro, no outro, etc)
2- Asset collections - default
This is the most basic way of using branding on your output. Use this when you're managing only one event at a time or when there is no user-selectable branding
- 2.1 - Watermark A watermark is usually your client's logo. Create a blank canvas in Photoshop with the same size as your final output (typically 1920x1080px using a 16:9 ratio). Then place your logo at the right place and save as a PNG file (it's important to retain the semi-transparency).
- 2.2 - Sequences (animated foreground) - XangleCS (multi-camera) or single camera using Multiple/Burst
This is the same principle as the watermarks, except that you need to create one PNG file per frame. If you have 12 cameras, then you'll create 12 different PNG files to simulate an animation. Here's an example from one of our clients: https://www.instagram.com/p/Bp-ijtalOPkFor the file naming, you simply need to have a sequential list of files (01.png, 02.png, etc or image001.png, image002.png, etc)When bouncing your output (going left-right back and forth), you have to create twice the number of overlay images minus one. Here's how it should look like for a 6-cameras setup with the "bounce" applied. Please note that the overlay can not be extended to a second iteration. A workaround is to use the video overlay (.mov file)

- 2.3 - Video Overlay This is going to add a video on top of your actual output. There are two main cases where you will want to use this:
- 2.3.1 - .MOV file (semi-transparent overlay)Use a .MOV file to add some semi-transparent animation on top of your actual output.
- 2.3.2 - .MP4 file (blended animation)Use a MP4 file to add some blended animation on your final output. There is a full video available about this: https://youtu.be/kkp-l1Ls4FE